Here are the links, (I wanted to archieve this if orijinal post will somehow dissapear in the future)
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- How Much Do Indie Devs Make, Anyways (2014 / Gamasutra)
- Eldritch (2014 / Gamasutra)
- Defender’s Quest: By The Numbers (2013 / Gamasutra)
- Element4l Sales Roundup (2014 / Website of Dev)
- Organ Trail – Director’s Cut (2013 / Gamasutra)
- Dustforce sales figures (2013 / Website of Dev)
- Realistic sales numbers for an unknown PC title (2013 / Gamasutra)
- Gentlemen! (2013 / Gamasutra)
- Incoboto (2013 / Gamasutra)
- The Legend of Grimrock (2013 / Website of Dev)
- Ridiculous Fishing (2013 / GDC video. sales data mentioned at 26:50 min)
- Sword & Sorcery (2013 / Website of Dev)
- Cinders (2013 / Website of Dev)
- Spirits (2013 / Website of Dev)
- Statistics for Gunslugs (2013 / Website of Dev)
- Robot Riot (2013 / TIGSource Forums)
- Gratuitous Tank Battles (2013 / TIGSource Forums)
- Starseed Pilgrim (2013 / TIGSource Forums)
- Delver (2013 / TIGSource Forums)
- Waves (2012 / Gamasutra)
- Amnesia (2012 / Website of Dev)
- Beat Hazard Grosses $2 Million – Sales Comparison (2012 / Website of Dev)
- Sales Statistics for Grey Alien Games (2012 / Website of Dev)
- World of Goo iPad (2011 / Website of Dev)
- Arkedo Series: JUMP, SWAP, PIXEL (2011 / NeoGAF Forums)
- Solipskier (2010 / Website of Dev)
- The Long Tail. Rock Legend Game Sales Statistics (2010 / Website of Dev)
- PC Indie Game Sales Numbers (2010 / Website of Dev)
- Osmos Sales Numbers (2010 / Website of Dev)
- Independent Games Sales: Stats 101 (2009 / GDC)
- How well can indie games do? (2009 / Website of Dev)
- Proun sales data revealed (2009 / Website of Dev)
- So Here’s How Many Games I Sell (2009 / Website of Dev)
- Sales Statistics From Various Indie Games (Game Producer Blog)
- Is There Money To Be Made? (Comparison of iPhone,XBLIG,PC)
- Analysis: Is There Money To Be Made In Indie Games? (Gamasutra)
- Why Do Stupid iPhone App Sell So Well? + Related Discussion + Article
- Making A Living (Barely) On The iPhone App Store (aka The Numbers Post) (Games From Within)
- Motocross Challenge Revenues + Related Thread
- Gamasutra Salary Surveys 2001-2003
- Global Video Games Investment Review 2011 (figures about the size of the video games market)
- FlashGameLicense – Monetizing Your Web Game – Part 1
- FlashGameLicense – FGLopedia
- FlashGameLicense – Trends And Statistics 2009 (Top Game = 5000$ and Bad Game = 400$ per Year)
- FlashGameLicense – Report Monthly Site Sales
- Questions About FlashGameLicense (TIGForums)
- FlashGame License Success Stories? (TIGSource Forums)
- Guide To Flash Sponsorship (TIGSource Forums)
- Kongregate etc. Share Your Experiences (Flashpunk Forums)
- Making Money from Flash Games (mochiwiki)
- Flash Game Portals to Submit Your Game (mochiwiki)
- The Big List Of Sponsors Updated and Easier (Fernando)
- The Big List Of Flash Game Sites (Pixel Prospector)
- In-Depth: Behind Flash Game SteamBirds’ Revenue Deals (Gamasutra)
- Flash Portals And Social Gaming (Dan From Lostgarden.com)
- Where’s The Cash For Flash? (Gamasutra)
- Flash Love Letter (2009) Part 1 (Lost Garden)
- Selling A Flash Game (The Daily Click)
- Flash Games And Real Money (Heavy Boat)
- Making And Selling Fig. 8 (Intuition Games)
- Breaking Down The Fig. 8 Bidding Timeline (Intuition Games)
- Comprehensive Report about Solipskier
- 2 Months Of Solipskier App Store Sales
- You Should Be Making A Premium Flash Game (Gambrinous Blog)
- Making Money From Your Game (Gambrinous Blog)
- January – June 2010 (Gamasutra)
- July – December 2010 (GamerBytes)
- January – June 2011 (Gamasutra)
- Sales Numbers of XBLIG Games (XNA Creator’s Club Online)
- 6 Month Report: 20.000 Sales (radiangames)
- Radiangames On Finding Success in $1 Increments (GamerBytes)
- Arkedo Reveals XBLIG Sales Stats, Praises Opportunities Generated (Gamasutra)
- Where Are They Going Now? XBLIG Developers At A Crossroads (Gamasutra)
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