Rigidbody : allows a gameobject to be effected by forces like gravity or movement.
collider: it is a must to detect collisions. If you are after object collisions then both two objects must have their own collider and at least one of them must have a rigidbody.
isKinematic : if this is selected then the gameobject will NOT be effected from forces!
isTrigger : when this is selected, there will be no collisions but gameobject will be effected by forces!
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