Saturday, March 15, 2014

Rigidbody - collider - isKinematic - isTrigger in nutshell

Rigidbody : allows a gameobject to be effected by forces like gravity or movement. collider: it is a must to detect collisions. If you are after object collisions then both two objects must have their own collider and at least one of them must have a rigidbody.

isKinematic : if this is selected then the gameobject will NOT be effected from forces!

isTrigger : when this is selected, there will be no collisions but gameobject will be effected by forces!

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