Wednesday, March 11, 2015

How to Increase Unity Game Performance

I found a nice article giving some tips to optimize your game made with Unity.

for the audio performance here is a rule of thumb:

  • Short Clips – Native
  • Longer (or looping) clips – compressed in memory
  • Music – Stream from disc
  • Files which consistently cause CPU spikes – Decompress on load
sÄ°NCE only one hardware audio stream can be decompressed at a time. Follow the rules above to cause CPU spikes. 


also be sure to check the full article on:
http://www.paladinstudios.com/2012/07/30/4-ways-to-increase-performance-of-your-unity-game/








Tuesday, March 10, 2015

mobile device screen resolutions for unity editor aspect ratios

iphone 4 portrait: 640x960
iphone 4 landscape: 960x640
iphone 6 landscape: 1136x640



for publishing to google game play here are the resolutions ofr 7 " tablet and 10 " tablet screen shots:

To help you target some of your designs for different types of devices, here are some numbers for typical screen widths:
  • 320dp: a typical phone screen (240x320 ldpi, 320x480 mdpi, 480x800 hdpi, etc).
  • 480dp: a tweener tablet like the Streak (480x800 mdpi).
  • 600dp: a 7” tablet (600x1024 mdpi).
  • 720dp: a 10” tablet (720x1280 mdpi, 800x1280 mdpi, etc).

(from http://developer.android.com/guide/practices/screens_support.html#NewQualifiers)



well found a good site explaining all picture dimensions:
look at : http://xayin.com/thisisatest.html for more info.



more to come in time...